Cloud Imperium Games today shared details on the game engine it is using to power its sci-fi projects, Star Citizen and Squadron 42. Amazon Lumberyard is handling the heavy lifting of the games’ computation and storage needs (through the Amazon Web Services Cloud).
““We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,” says Cloud Imperium CEO Chris Roberts in a press release. The developer praised Amazon Lumberyard for its back-end cloud integration and social capabilities.
While this is the first public declaration of the partnership, it’s clear that the development studio has been hard at work integrating its games with Amazon Lumberyard, as the upcoming 2.6 alpha release of Star Citizen is said to be utilizing the technology.
You can learn more about Star Citizen at the game’s official site.
Star Citizen is a massive project, and despite years of development, it’s nowhere near completion. Nonetheless, strong crowd-funded support have carried the game a long way, and concrete news on the game’s tech implementation can’t help but be considered good news for the long term viability of the project.