Back in June, just a couple of weeks after Overwatch launched, Blizzard started tinkering with the game. One of the big experiments was offering an option in custom matches to up the tick rate (refresh rate) to 60Hz on the client side to match the server performance.
At the time, Blizzard said that if the test was a success, it would consider implementing it for all game types. Starting today, Blizzard is rolling out high bandwidth for all modes and regions. This will increase the refresh rate from 21 updates per second to 63.
It’s going to take sometime for the worldwide rollout, so look for things to get more responsive in-game over the next few weeks. Also, don’t worry if your connection can’t keep up. Blizzard has figured out a way to auto-regulate if things seem to be bogging down.
Down the line, Blizzard anticipates adding a way to self-limit. That way, if you know your internet connection can’t keep up, you can ensure that you don’t even attempt to run at the faster client-side refresh rate.
The high bandwidth update is confirmed for PC. Blizzard is exploring whether it can bring it to console.
I’m curious to see how this impacts the experience. Given that the servers aren’t changing and it’s just an appearance issue, it shouldn’t alter how people play. Otherwise, implementing this kind of change in quick play and competitive modes would create an unbalanced playing field.